Ready Seattle

Seattle Paige has quickly ascended within the challenging and subjective world of modeling, but she is quick to attest that nothing has come easy. Transcending critics with an undeniable spirit, Seattle continues proving herself right as opposed to proving people wrong.
“I always wanted to be a Victoria’s Secret model! I worked to learn everything I could about the profession; their diet, training. I received some devastating news from my doctor that I was already finished growing as a young teen and the minimum model requirement for the company was 5’ 11”. I was pretty down because people kept saying I couldn’t choose that career path,” recalled Seattle.
On her mother’s urging, Seattle attended a local pinup event with the goal of boosting her confidence. Her mother had always been involved in the subculture, and Seattle recalled her early attraction to pinup styles.

“I’ve always loved the timeless beauty of classic pinup models. To me, Rita Hayworth is the perfect representation. She didn’t always look like that, she grew and blossomed into the image we know her for. To me, it shows you can evolve in pinup and reach a goal. Growing up, we would always seek out vintage clothing and I would love wearing classic styles in junior high. Of course, I was teased, but now so many more people are into vintage clothing and styles, so what do they have to say about it now?” laughed Seattle.
Seattle earned her moniker thanks to an ‘80s lyric stating ‘Seattle was another girl that left her mark upon the map.’ How fitting for a woman that was told ‘no’ for so long!
“I absolutely love the story behind my name! I was told I couldn’t build a career in modeling and here I am, working as best I can. Growing up, I was an avid volleyball player and trained hard, only to have my last coach not start me, thinking I was too short. I grew up skateboarding, my dad put me on a deck when I was one and rolled me down the driveway! I have always been inspired by Marissa Dal Santo, such a talented skater! I felt if I could learn to skate despite others thinking I couldn’t, then I could work hard and model despite being told no,” reflected Seattle.

Seattle caught a photographer’s eye at a local pinup event in 2020 and her image circulated. She quickly ascended and earned a national television commercial gig with Jewelry Exchange. Despite pinup modeling and commercial modeling sharing similar traits, Seattle stated it was a whole new challenge and she was up to the task despite having a limited portfolio.
“Every movement for commercial modeling has to be very slow. Since the shoot is centered around the products, I was required to tone down my look because they didn’t want anything to take away from the jewelry. It was a great experience! I’m proud I have already done national commercial work so early in my career,” stated Seattle.
With passions for sharply contrasting worlds of modeling and skating, Seattle feels no pressure. In fact, she hopes to continue embracing both cultures to, perhaps, help younger individuals seeking the same paths.


“I remember when I was a younger skater and I’d see little girls trying to skate or even attempt a ramp and be afraid. I feel I have an instinct to mentor and work to be positive, so I approached one of the little girls and held her hand down the ramp. It was so rewarding to see her face afterward! I think it’s important to go the distance to brighten someone’s day, you never know what they’re going through. I had a younger girl take my picture at a pinup event and I teared up because I was once that little girl. Perhaps I can show others they can do it too, even if they’re told no,” stated Seattle.
Despite advancements, the skating subculture can still be weary of newbies and outsiders, with many aspiring skaters being told ‘no.’ Seattle grew up in a family of skaters and BMX riders, but she still approached skating with a chip on her shoulder.
“I was enamored with Marissa Dal Santo. I learned not to confine myself to the bowl and ramps, that there was a whole other world outside with street skating. I would work on pool dusting and slash grinds. I’ve been skating for 22 years and proud to say I think my worst injury was a concussion. I probably should wear a helmet, but I still think they look dorky. Like the song said, I’m working to make my own mark on the map and that’s what I’m gonna continue doing, ” she laughed.
Arcade Game Facts
Computer Space is considered the first-ever commercially available, coin-operated arcade game machine, created by Nolan Bushnell and Ted Dabney in 1971.
Pong (1972) was the first successful arcade game brought into American homes through Atari’s Home Pong console, released through Sears in 1975.
Alexey Pajitnov, the inventor of Tetris, did not receive any money from his game until about 10 years after its initial release. Alexey was a Soviet computer scientist and the USSR took all the money he would have received.
Asteroids displaced Space Invaders in popularity in the United States and became Atari’s best-selling arcade game of all time, with over 70,000 units sold.
The ColecoVision console debuted in September 1982 with an impressive 48k RAM!
Atari is based on the Japanese “ataru,” which roughly means “prepare to get your ass kicked.”
Atari was founded with just a $500 initial investment. Nolan Bushnell and Ted Dabney split the cost to start Atari in 1972. Within five years the company earned
$28 million, and by 1982, sales topped $2 billion.
Taito released Space Invaders to arcades in 1978. It was the first game that could be played indefinitely, but got harder with each level and displayed a high score. The game earned an average of $600 million per year between 1978 and 1982.
In 1981 the Nintendo arcade hit, Donkey Kong, featured a character known as Jump Man. He is now famously known as Super Mario.
In 1983 Nintendo introduced a game called Mario Brothers, which introduced Mario’s brother Luigi.
Atari’s E.T. the Extra-Terrestrial is largely considered the worst video game of all time. The urban legend (that turned out to be true) was that Atari had so many unsold copies of E.T. the Extra-Terrestrial that they buried them in the desert. A documentary crew went out and dug them up! Most of the above mentioned E.T. games (which originally would not sell) were eventually sold on eBay for a total of around $108,000
Shigeru Miyamoto, creator of Donkey Kong, Super Mario Bros., The Legend of Zelda, and many other best-selling franchises is not allowed to bike to work because his safety is too important to Nintendo.
In 2010, Google put a playable Pac- Man game on its homepage in honor of the game’s 30th anniversary.
Frogger was originally going to be titled “Highway Crossing Frog,” but the executives at Sega felt it did not capture the true nature of the game and was changed simply to “Frogger.”
In 1982, Universal sued Nintendo for infringing on its trademark rights. They claimed Nintendo’s character “Donkey Kong” was a copy of the character “King Kong.” The judge ruled that Universal had no trademark rights over the character of King Kong, and they were abusing the judicial process in order to turn a profit.
A perfect game Pac-Man score requires a player to eat every dot, fruit, energizer, and ghost possible without losing a life on all 255 levels of the game. If you successfully complete this, the total (and highest score) possible on a perfect game of Pac-Man is 3,333,360 points.
Donkey Kong was the first game to tell a story via cut scenes, something almost every game does today.
The name “Donkey Kong” comes from a mash-up of “King-Kong”- a Japanese phrase used across the country for a gorilla, and the first English word creator Miyamoto found to describe “stubborn and dumb.”
